PhD Student @ UWaterloo
Investigation of software Easter eggs (hidden functionality or media) in non-game software user interfaces.
Speculative pillow technology probe used to investigate people’s relationships with their smartphones.
3D Pattern Lock
Smartphone authentication technique using pre-touch sensing.
In-car games that people play with others sharing the road environment.
Dynamic fabrication manuals that adapt to the maker and environment.
Multimodal ambient displays inspired by haunted and paranormal phenomena.
Autonomous robot called “Inukshuk”, created for an undergraduate engineering design course.
Animals and other origami models I have folded.
Web-app to visualize the the number pi as it is approximated with a particular algorithm.