Easter Eggs
The Easter Eggs project involved characterizing Easter eggs (hidden functionality or media) in non-game software user interfaces such as web browsers and office software. I conducted a qualitative, investigative analysis of 41 Easter eggs, using archival research and email-based interviews with developers. This project showed that software Easter eggs can provide significant value to developers and users, for example, by acting as an expressive outlet for developers, enabling recruitment of new developers, and teaching users transferable knowledge and skills.